But it also allows unity to not be specialized on any genre, it's like an universal engine, a starting point, no matter what game you want to make, you can make it with unity, while other engines like unreal and cryengine were or maybe still are focused on shooters (although they adapted). The engine can only "help" to provide tools to implement those graphics and it just happens that Unity is highly "focused" on wideranged usage, which means, if you want to have something, the engine doesn't support you have to program it yourself. Graphics are made by artists, the better the artist, the better the graphics. I wouldn't give his words any kind of importance, if he can't actually list arguments in a calm and professional manner.īesides.looking further into it, he is not really saying much of actual useful 's like he looked at websites and games and just decided if he likes it or not without ever trying out any of those engines.Īnd yes, whenever I hear that someone gives engine the fault for not making good graphics, then they really have no clue what they are talking about. Honestly insulting game devs, engine devs and the engine itself, considering how many are using it and putting out blatant lies about it, is not speaking for any professionality on his part. At that point better off finishing on the engine you started with working around its problems and hoping better improvements come out probably by asset developers, while limiting your creative goals to what its capable of. I think had they started the project and funding with UE in 2014/2015 it would have gone better, switching engine half way through doesn't do much good. You can read back in the devlogs why they switched. Or had they not switched engine mid production they might have made it post dark ages of Unity 4 I don't think I'd want to use Unity pre 5 which is when they had started. was actually really disappointing as alot of what they were doing in UE was starting to take uld have been really good had they kept going. the progress they made on UE was promising towards the last update they did before caving in and calling it quits. Firewatch, Subnautica, Slime Rancher, The Forest, Cities: Skylines, Prey for Gods are just a couple ones on top of my head.Įven the highly anticipated Little Devil Inside, was initially made with Unity, until they decided to use Unreal Engine (for whatever reasons, since the game already looked fantastic) and now face tons of issues, which lead to a huge delay that leaves a lot angry Kickstarter backers.Ĭlick to expand.The Deadlinger comes to mind aswel, was a Unity engine game, switched to UE late 2014/start 2015 ( ). The thing is, the most beautiful, creative and successful indie games were made with Unity so far. You find such comments a lot at the Unreal Engine forums. Unfortunately, this seems a common perception among Unreal Engine users. It's pretty obvious, that the dude in this video has no clue. People tend to forget, that carefully thought-out art direction is more important than dozens of post-effects slapped onto a game with cheap standard assets. Unity's new effects stack is pretty awesome, even in beta.Īnd I've seen a lot horrible-looking UE4 games too.
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